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I am a 3D Modeling & Texturing Supervisor residing in Vancouver, British Columbia. Since graduating from Capilano University, I have been fortunate enough to work on some very exciting projects during the last 13 years. I am passionate about my art, both at work and for personal portfolio pieces I produce at home. I devote much of my free time to 3D art in addition to my full-time job as a supervisor at Icon Creative Studio. I love what I do, and am constantly striving to learn and improve.

During my time at the company, I have gained a reputation as a highly skilled, reliable, and speedy (yet thorough) artist. I achieve this through building a fluid working relationship with my supervisors and directors. In addition to being artistically and technically reputable, I am easy to get along with, and I have found that having a friendly, collaborative attitude makes for an efficient shorthand during the creative process.

I have a very adaptable skill set, which allows me to learn software quickly and to conform to any required design aesthetic. My software proficiency includes programs such as Maya, ZBrush, Mari, Substance Painter/Designer, Mudbox, Photoshop, and XSI, among others. In addition to my 3D training and work experience, I have earned an Advanced Diploma in motion picture production and have enjoyed many years as an independent filmmaker.

My creative drive is fueled by a love of escapist cinema, and has been since a young age. Ultimately, my main career goal is to work for a world-class visual effects studio where I can create high-end content for major motion pictures.

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